Jing Feng
Associate Professor
- Email: jing_feng@ncsu.edu
- Phone: 919-515-3411
- Address: Poe Hall 730, Box 7650
NCSU Campus
Raleigh, NC 27695
- Vita: download vita
- Website: http://www.jfenglab.com/
Biography
Teaching and Research Interests
- Spatial, selective, and sustained attention
- Age-related changes in attention, driving safety, and brain plasticity
- Driver distraction, mind wandering, driver-automation interaction
- Information displays to facilitate attentional processing
Publications
Journal Articles
- Choi, H., Kasko, J., & Feng, J. (accepted). Attention assessment technology for monitoring and intervention for older drivers' crash risks in various hazardous situations. The Gerontologist.
Jacob, T., Snyder, W., Feng, J., & Choi, H. (2016). A neural model for straight line detection in the human visual cortex. Neurocomputing, 199, 185-196.
Feng, J., Marulan, S., & Donmez, B. (2014). Susceptibility to driver distraction questionnaire: development and relation to relevant self-reported measures. Transportation Research Record, 2434, 26-34. .
Feng, J., & Spence, I. (2014). Upper visual field advantage in localizing a target among distractors. i-Perception, 5(2), 97-100.
Spence, I., Jia, A., Feng, J., Elserafi, J., & Zhao, Y. (2013). How speech modifies visual attention. Journal of Applied Cognitive Psychology, 27(5), 633-643.
Feng, J., & Spence, I. (2012). A Mixture Distribution of Selective Spatial Attention. Experimental Psychology, 60(3), 149-156.
Feng, J., Spence, I., & Pratt, J. (2012). Attention and Visuospatial Working Memory Share the Same Processing Resources. Frontiers in Psychology, 3, 103.
Wu., S., Cheng, C. K., Feng, J., D'Angelo, L., Alain, C., & Spence, I. (2012). Playing a First-person Shooter Video Game Induces Neuroplastic Change. Journal of Cognitive Neuroscience, 24, 1286-1293.
Spence, I., & Feng, J. (2010). Video Games and Spatial Cognition. Review of General Psychology, 14(2), 92-104.
Spence, I., Yu, J., Feng, J., & Marshman, J. (2009). Women Match Men when Learning a Spatial Skill. Journal of Experimental Psychology: Learning, Memory and Cognition, 35, 1097-1103.
Spence, I., DeYoung, C. G., & Feng, J. (2009). The Technology Profile Inventory: Construction, Validation, and Application. Computers in Human Behavior, 25, 458-465.
Feng, J., Spence, I., & Pratt, J. (2007). Playing an Action Video Game Reduces Gender Differences in Spatial Cognition. Psychological Science, 18(10), 850-855.
Conference Papers
Sall, R., & Feng, J. (2016). Better off alone: presence of one hazard impedes detection of another when presented together in simulated traffic scenes. To appear in the Proceedings of the 2016 International Annual Meeting of the Human Factors and Ergonomics Society, Washington, DC, USA.
Choi, H., & Feng, J. (2016). Differential association of distinct attentional functions with specific driving errors and crash types. In the Proceedings of the 95th Transportation Research Board Annual Meeting, Washington, DC, USA.
Choi, H., Nam, C., & Feng, J. (2015). A wandering mind cannot resolve conflicts in displayed information. In the Proceedings of the 2015 International Annual Meeting of the Human Factors and Ergonomics Society, Los Angeles, CA, USA.
Clark, H., & Feng, J. (2015). Driver behavior at take-over in partial autonomous driving. In the Proceedings of the 2015 International Annual Meeting of the Human Factors and Ergonomics Society, Los Angeles, CA, USA.
Geden, M., & Feng, J. (2015). Environment impacts mind wandering during driving. In the Proceedings of the 2015 International Annual Meeting of the Human Factors and Ergonomics Society, Los Angeles, CA, USA.
Choi, H., Grühn, D., & Feng, J. (2015). Self-report attentional failures during driving relate to on-road crashes and simulated driving performance of older drivers. In the Proceedings of the 94th Transportation Research Board Annual Meeting, Washington, DC, USA.
Feng, J., Craik, F. I. M., Levine, B., Moreno, S., Naglie, G., Choi, H., & Medina, A. (2015). Drive Aware: measuring attention in the context of driving. In the Proceedings of the 94th Transportation Research Board Annual Meeting, Washington, DC, USA.
Riggan, B. S., Snyder, W. E., Wang, X., & Feng, J. (2014). A human factors study of graphical passwords using biometrics. In X. Jiang, et al. (Eds.) Pattern Recognition: Lecture Notes in Computer Science 2014, 464-475.
Choi, H.-S., & Feng, J. (2014). Attentional Failures during Driving. To appear in the Proceedings of the 2014 International Annual Meeting of the Human Factors and Ergonomics Society, Chicago, IL, USA.
Feng, J., Marulan, S., & Donmez, B. (2014). Susceptibility to driver distraction questionnaire: development and relation to relevant self-reported measures. To appear in the Proceedings of the Annual Meeting of the Transportation Research Board, Washington, USA.
Feng, J., & Donmez, B. (2013). Design of effective feedback: understanding driver, feedback, and their interaction. In Proceedings of the 7th International Symposium on Human Factors in Driver Assessment, Training, and Vehicle Design, Bolton Landing, NY.
Feng, J., & Spence, I. (2010). Left or Right? Spatial Arrangement for Information Presentation. In Proceedings of the 2010 Conference of the Center for Advanced Studies on Collaborative Research (IBM CASCON), Toronto, Canada.
Feng, J., & Spence, I. (2008). Video Games Change your Brain. In Proceedings of Meaningful Play 2008, Michigan, USA.
Feng, J., & Spence, I. (2008). Attending to Large Dynamic Displays. In Extended abstract in Computer-Human Interaction (CHI) 2008, Florence, Italy.
Feng, J., & Spence, I. (2007). Effects of Cognitive Training on Individual Differences in Attention. In Proceedings of HCI International 2007: Engineering Psychology and Cognitive Ergonomics, Vol.13, Beijing, China.
Feng, J., & Spence, I. (2006). Closing the Gender Gap by Training Using Action Video Games. In Proceedings of the Second IASTED International Conference on Education and Technology, Calgary, Canada.
Feng, J., & Spence, I. (2006). Prepare women for careers in ICT using video games. In the Proceedings of IBM CASCON 2006, Toronto, Canada.
Book Chapters and Encyclopedia Entries
Choi, H. & Feng, J. (2017). Using video games to improve spatial abilities. In R. Zheng, & M. Gardner (Eds.) The Handbook of Research on Serious Games for Educational Applications.
McLaughlin, A., Feng, J., & Whitlock, L. (2016). Video Game Training. To appear in S. Whitbourne (Eds.) The Encyclopedia of Adulthood and Aging.
Choi, H., & Feng, J. (2016). General Slowing Hypothesis. To appear in S. Whitbourne (Eds.) The Encyclopedia of Adulthood and Aging.
McLaughlin, A., Feng, J., & Pak, R. (2015). Design for lifelong learning and fulfillment: convergence of science and technology in a hierarchy of needs. To appear in W. S. Bainbridge, & M. C. Roco (Eds.) Handbook of Science and Technology Convergence, Part VI, pp.1073-1087.
Technical Report
Education
- Ph.D. in Cognitive and Engineering Psychology from University of Toronto, 2011
- M.A. in Cognitive and Engineering Psychology from University of Toronto, 2006
- B.Sc. in Applied Psychology from Zhejiang University, 2005
Office Hours
Course Schedule
- PSY 498 - 014Psychology Honors SeminarTBA
- PSY 499 - 014Individual Study in PsychologyTBA